Global Mobile Games Market to Grow from Revenues of $3B in 2006 to nearly $17B in 2011
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The evolution in mobile games - involving subscription & downloads - is set to continue in the next five years, with a growth in global revenues from $3.1 billion in 2006 to approaching $17.6 billion by 2011 according to Juniper Research. A rise producing a cumulative revenue stream of nearly $57 billion over the next six years… According to Juniper, Asia Pacific is forecast to contribute 38% of cumulative revenues from 2006 to 2011, with Europe contributing 31%, North America 22% and the rest of the world 9 per cent. Mobile game sales continue to show strong performance during the first quarter of 2006, with wireless consumers buying more than 8.2 million games on their phones in March, up 53% from 5.4 million in January 2006, according to Telephia. |
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The number of unique mobile game buyers also jumped significantly, surging 44% from nearly 3.5 million in January to five million in March. Telephia’s Q1 2006 Mobile Game Report ranks Tetris (5.2%), Tetris Deluxe (3.6%), Bejeweled (2.6%), JAMDAT Mahjong (2.2%), and Ms. Pac-Man (2.0%) as the top five mobile game titles in terms of revenue share. |
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