Mobile-Phone Gaming Market to Grow at 27.2% Annual Clip: iSuppli Report 

As wireless handsets continue to gain computing power, the number of mobile-gaming users worldwide will increase threefold during the next five years, reaching 134 million average users a month by 2010, up from 38 million average users in 2005, according to iSuppli. 

As the number of users grows, more and higher-quality games will be made available from publishers. With mobile-phone gaming revenues rising by a staggering 80% in 2005, game publishers now are creating game titles specifically designed for handsets, thus providing a much better experience for users.

With expanding usage, global mobile gaming revenue is also set to grow by more than threefold to $6.1 billion by 2010, rising at a Compound Annual Growth Rate (CAGR) of 27.2% from $1.8 billion in 2005, driven by heavy adoption of gaming-capable wireless handsets and services, primarily in China and India, iSuppli forecasts.

“With more games, better-quality games and increased consumer awareness, mobile gaming has become a prime opportunity for the title publishers, along with the entire wireless handset value chain,” said Mark Kirstein, vice president of multimedia content and services at iSuppli. “In the coming years, expect to see mobile games that leverage multiplayer capabilities and 3D graphics. The emergence of games with these advanced features will further expand the market.”

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